![]() Thirdly, and this is really for fans of the series' lore and my own backstory - I've added three art galleries of Swords and Sandals related art, my own drawings and images from the early RPGs I made as a kid. You can change this in the Settings Menu. Swords and Sandals 3, 4 and Crusader benefit from this the most. ![]() Now, however, I've come up with a solution to play the game in other various resolutions.īy default now, the game will try to run them at 1280 x 960 (double scaled) - which on most modern computers will run the games very fast. Because they are vector based Flash games, your computer had to work extra hard to run them (simple as they are) because they're scaling them up x4. Secondly, and probably most important of all is this : many users have brought up the issue of the games not running as fast as they could - and the reason was basically the games were designed in 640x480 (or lower) resolutions and the 'game hub' scaled them up to fit modern monitors. This potion will then be used to 'nerf' the Yeti Project, essentially making him a lot easier to kill. Now the option is yours - before the fight, you will be approached by someone who offers to sell you a potion for 1000 gold. However, many purists argued against that, preferring the challenge. Greetings gladiators! This is a patch I've been planning for the Classic Collection for quite a while.įirstly, the most controversial arena champion in all of S&S by far is the Yeti Project! So many people have asked me to nerf him ( ie to make him easier to kill ). Fixed a bug where you could not fight Big Jim Longhorn at the end of Chapter 7.Fixed a bug where gladiators could slip after the 'spare/kill' panel appeared and cause fights to glitch.Fixed bug where trivia shown in tournaments was of the Arena Champion, not regular gladiators.Fixed bug where enemy gladiators only used swords at higher levels.Fixed a bug where landing on a 'Fake Sandal' tile would still grant the player a Golden Sandal.Reduced bonus gold earned for finishing each map.Since human players can be saved now, players get XP based on where they finish instead of auto-levelling up each level.Fixed a bug where gladiators that were edited in the Adventure room were being reset to a random gladiator.All human players can now visit the shop and upgrade stuff at the end of each play session - also note that only characters who have the 'Save Char' tick at the start of play will be able to visit the shop and level up ( because otherwise they are disposable characters).Please note this new system may not be able to find old gladiators, **meaning there is a small chance previously saved gladiators may be lost**. You can now save the progress of every human player in the game. MUCH REQUESTED FEATURE: The save game system has been completely reworked.Each game now has it's own individual quit button, either found on the title screen or in the game's options panel Removed universal quit button as it sometimes blocks the screen when not playing windowed mode.Sped up Whiskeybarrel and eGames logo screen animations. ![]() In addition, I've added a ton of Steam Achievements to the games ! Lots to unpack - most of the patchwork was for S&S IV but here are the full patch notes: You can now properly compete against family, friends and foes to see who the greatest Tavern Quests player of all is. This was a major challenge to add into the game, but I've finally wrangled it together!Ĭheck out Tavern Quests, play a game with up to 4 human players and at the end of the game, all human players will be able to visit the shops, and if you have enough XP, level up also - as well as all their progress will finally be tracked. Gladiators, it's time to return to the world of Tavern Quests! One of the most requested features I've been asked over the years is for the ability to save all four human players in S&S IV.
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